All Issues

Issue 7

N64 Magazine Issue 7

October 1997
Release Date: 15 Sep 1997
Pages: 108
Editor: Jonathan Davies

Introduction

This month had Yoshi on the cover, with a great big lick at his forthcoming game Yoshi’s Story, getting as much information as they could direct from Japan. They also got to preview brand new game Diddy Kong Racing, with the big surprise being that it was almost ready for release. The team were impressed that it took the Mario Kart formula to a whole new level, adding an RPG type element to the game.

The magazine also looked back on a fairly uneventful ECTS (the British E3), with the main interest being games from third parties like Konami and Acclaim, although Goldeneye did make an appearance (more about that later). Max also got the chance to visit the Tokyo Game Show, although again Nintendo were saving themselves for Space World in November - so it was up to third parties to show their wares. Retroworld this month had a Donkey Kong special, looking at some of his classic Atari games. 

From those gaming shows, Extreme G, Wipeout 64, F-Zero and Aero Gauge helped to showcase the N64 as the upcoming home of the futuristic racers, and Mortal Kombat 4 was also revealed as a potential contender as a half decent 3D fighter. As usual RPG news had new pics of Zelda 64

Doom 64 was the featured review on the UK side, with James scoring it at 77%, he had praise for the game generally, but it lost points because it really didn’t utilise the N64’s power very well. F1 Pole Position (71%) and War Gods (46%) were the other UK reviews. The Import Arena was where the action was this issue as the US version of Goldeneye 007 blew everything else out of the water. James had a good look at the game and scored it at 94%, with praise across the board. Action RPG Ganbare Goemon also scored well at 80% although it was difficult to decipher the story from the Japanese text.

The Mario Kart Championship got to stage 3 this month as they now required video evidence of the best times. There was also a ‘how to’ guide for all the shortcuts on Mario Kart, and Max gave us a guide to Japanese Newsagents, with tips for which Nintendo magazines worked out best value for money. The feature at the back of the mag looked at how video game cartridges actually work, and how everything gets put together to make a game playable on screen.
 

Articles

Future Look

  • Yoshi's Story
  • Diddy Kong Racing
  • Lamborghini 64

Coming Soon

  • Aero Gauge
  • Extreme G
  • F-Zero
  • Wipeout 64
  • UEFA Soccer
  • Wetrix
  • Not Yet Titled
  • Mortal Kombat 4
  • Legend of Zelda 64
  • Nintendo's 98 Line Up

Reviews

  • Power League 64
    Author: James Ashton
    Country: Jap
    Score: 42%
  • War Gods
    Author: James Ashton
    Country: Uk
    Score: 46%
  • Jangou Simulation Mah Jong 64
    Author: Jonathan Davies
    Country: Jap
    Score: 69%
  • F1 Pole Position 64
    Author: Jonathan Davies
    Country: Uk
    Score: 71%
  • Tetrisphere
    Author: Jes Bickham
    Country: US
    Score: 71%
  • Doom 64
    Author: James Ashton
    Country: Uk
    Score: 77%
  • Ganbare Goemon
    Author: Zy Nicholson
    Country: Jap
    Score: 80%
  • International Superstar Soccer 64
    Author: James Ashton
    Country: US
    Score: 92%
  • Goldeneye 007
    Author: James Ashton
    Country: US
    Score: 94%

How To

  • Take Dastardly Short-cuts in Mario Kart 64
  • Sucesfully visit a Japanese Newsagent

Features

  • The N64 Magazine Mario Kart 64 Championship (Stage 3)
  • So, How do Games Actually Work?

Staff

  • Jonathan Davies Editor
  • James Ashton Deputy Editor
  • Tim Weaver Games Editor
  • Wil Overton Art Editor
  • Paul Jarrold Art Assistant
  • Jes Bickham Writer