Introduction
Summer hit and with it the big blockbuster Banjo Kazooie was released. There was a massive 18 page review, covering every aspect of the game and all the levels within - James scored it at 92%, with the sounds score breaking the scoreboard, and heavy praise across the board Kobe Bryant’s NBA Courtside also got a star game award this issue - scoring 90%, and the Japanese version of ISS 98 (Jikkyou World Soccer) also reviewed well at 91%. Mortal Kombat 4 (84%), Quest 64 (71%), Major League Baseball (74%), All Star Baseball (84%), Bio Freaks (76%) and Virtual Chess (76%) were also reviewed on Import, showcasing a great range of games that were bubbling under the star game awards.
With a release date finally set, there was a full roundup of Ocarina of Time, with everything showcased that we knew about up to now. The team also visited DMA design to check out Body Harvest, Silicon Valley and WIld Metal Country, and got to speak to Yasuo Daikai, who was the director of Konami’s forthcoming big RPG Hybrid Heaven. Other big previews looked at Wipeout 64, Castlevania 64 and odd ball based racing game Iggy’s Reckin’ Balls, and there new shots for plenty of other games like Shadowman, Mission Impossible, Conker 64 and F-Zero X - once again showcasing a bright future for the N64.
In the news this month, the mag looked forward to the ECTS show in London, with Nintendo planning their next load of games to show off. There was also the news that Rare had secret games up their sleeve - alongside the already announced Perfect Dark, Jet Force Gemini and Conker 64 - and it wasn’t Donkey Kong! There were also the first ever screenshots of ‘scrap-em-up’ Fighting Force - which squeezed its way in between regulars Fanzine Farm and Retroworld. In Max’s Made in Japan column he reported back that Japan was readying itself for World Cup fever, with the team having just qualified for the first time and Jikkyou World Soccer also breaking sales records.
Daniel Glenfield gave general tips on Wetrix with a full How to.., and Dan Nowel gave us an interesting insight into what readers' choices of Goldeneye characters said about them. There were the usual tips within the Tips Extra column, and the Nintendo Hotline looked at ten common questions, as well as solutions for some of the tricky puzzles in Testrisphere. In the back of the mag they looked at how video games are made, and the process in taking a game from idea to reality.
Articles
Future Look
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WWF Warzone -
Wipeout 64 -
Castlevania 64 -
Iggy's Reckin' Balls
Coming Soon
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Shadowman -
Survivor Day One -
Mission: Impossible -
Twelve Tales: Conker 64 -
F-Zero X -
S.C.A.R.S -
Nascar '99 -
Madden NFL '99 -
Hype: The Time Quest -
Ogre Battle 3 -
Mother 3 / Earthbound 64 -
Glover -
Rogue Trip -
Duke Nukem: Time to Kill
Special Investigation
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Body Harvest -
Spacestation Silicon Valley -
Wild Metal Country -
The Legend of Zelda: Ocarina of TIme
Reviews
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Quest 64
Author: James Price
Country: USA
Score: 71% -
Major League Baseball
Author: Martin Kitts
Country: US
Score: 74% -
Bio Freaks
Author: James Price
Country: USA
Score: 76% -
Virtual Chess 64
Author: Tim Weaver
Country: USA
Score: 76% -
All Star Baseball
Author: Martin Kitts
Country: USA
Score: 84% -
Mortal Kombat 4
Author: Martin Kitts
Country: USA
Score: 84% -
Kobe Bryant in NBA Courtside
Author: Martin Kitts
Country: UK
Score: 90% -
Jikkyou World Soccer '98
Author: Tim Weaver
Country: Jap
Score: 91% -
Banjo Kazooie
Author: James Ashton
Country: UK
Score: 92%
How To
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Build Winning landscapes in Wetrix -
Work out what your choice of character says about you in Goldeneye
Features
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The Evolution Game: Just how do games get made
Staff
- James Ashton Editor
- Tim Weaver Deputy Editor
- Wil Overton Art Editor
- Paul Jarrold Art Assistant
- Jes Bickham Writer
- Andrea Ball Production Editor
- James Price Writer
- Martin Kitts Writer
